The Entertainment eZine

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She-Hulk

Articles about Entertainment

Books
5 Great Horse Films / Books
75 Years of Conan the Barbarian
Hell Bound - Is your Soul Bound to Hell?
The Often Misunderstood She-Hulk
Stephen King, the King of Horror
Boycotting 4th Edition D&D
Dungeons & Dragons 4th Edition Review
The Five Love Languages



Cartoons & Anime
Japanese Anime: Are We Turning Japanese?
Afro Samurai
Akira
The Animatrix
Astro Boy
The Boondocks
Cowboy Bebop
Escaflowne
Gargoyles
Ghost in the Shell
InuYasha
Irresponsible Captain Tylor
Love Hina
Princess Mononoke
Ranma 1/2
Samurai Jack Gargoyles
The Simpsons
The Slayers
South Park
Spirited Away
Steamboy
Vampire Hunter D
Video Girl AI
Wonderful Days
X-Men Evolution
La Blue Girl
Samurai Jack Music Videos



Celebrities
Katrina Kaif - Biography & Quotes
Ani DiFranco - Biography, Music & Quotes
Paris Hilton - Biography, Photos & Quotes
Celebrity News of 2007
Pamela Anderson breaks up with Kid Rock and focuses on PETA
Britney Vs. Paris: Who is the Dumbest Blonde?
Lolitas Bad Role Models
Pamela Anderson/PETA Victory
Teens Call Hyper-Sexualized Media Images 'Normal'
Celebrity Status
Controversial Britney Sculpture Makes It Big
Passing over Prince Charles
Photography by Leonard Nimoy
The Life and Death of Anna Nicole Smith
Ashlee Simpson blames her anorexia on ballet
Biography & Photos of Halle Berry

Paris Hilton



Gaming
Most Popular Online Slot Types
Online Strategy & Roleplaying Games
Dungeons & Dragons 4th Edition Review
Boycotting 4th Edition D&D
A Quick Primer for Old School Gaming
Video Game News of 2007
Second Life: What is all the hype about?
Counter-Strike: To Shoot or Not to Shoot
The Future of Mobile Gaming
Is D&D Evil?
Memoirs of a D&D Gamer
Online Poker & Gambling: Good Fun or just plain Addiction?



General/News
The Future of Artificial Intelligence-Fueled Entertainment
Censoring Sex, Homosexuality & Violence in Canadian Films
Entertainment News of 2007
Technological Change
City Sidewalks, Cyber Sidewalks
The Work of Art in the Age of Digital Reproduction
Lesbian Teens Having Hardcore Sex, Or Not?
Black Beauty and White Beauty
Dance choreographer Robert Desrosiers' Comeback
Bridget Zehr and Keiichi Hirano Halle Berry
Sugar Plump Fairies, Supersized Ballet
The History of Alcohol
Loch Ness monster captured on video
Blu Ray Disc Boycott



Movies
5 Great Horse Films / Books
The Need for Visual Speed
Whip It
The Invention of Lying
Up in the Air
Reel Injun
Creation
The Road
Censoring Sex, Homosexuality & Violence in Canadian Films
The Golden Compass
Lights, Camera and Bollywood Action
Pirates IV: The Fountain of Youth
Rise: Blood Hunter
Casino Royale - James Bond 007
Russ Meyer: The Father of Softcore Erotica
The Lolita Complex
Understanding 007: The Women, the Cars and the Motivation
Nuclear Winter: The Tragic Comedy of the Post Apocalypse
Revenge of the Sith: Metaphors of War
Zombie Movies from Hell
Feminist Film Theory
Blu Ray Disc Boycott
3D Movies becoming more Commonplace



Music
Napster Revolution
Ani DiFranco - Biography, Music & Quotes
Jorane
Velvet Underground
Risqué Jorane
Cradle Of Filth
Inkubus Sukkubus
Siouxsie & The Banshees
Switchblade Symphony
The Bauhaus
Grrl Power Music
Lilith and Eve: Music and Lyrics
Joni Mitchell Collaborates on New Ballet
Punk Rock Grrl
Grammy Schmammy
Scars & Guitars
Beat Sex
SupaFly Grrl
Bite the Apple!
Lounge Singers
Metal Grrls
Tiny Divas
The New Madonna
Techno-Logic



Sports
Parkour and Freerunning
Hockey Fight in Canada
Biography of Wayne Gretzky
Hockey Mom Goes Topless
Sports, Corsetry, and the Empowerful Woman
Is Hockey Dying?
Pillow Fight League: Is Pillow Fighting a New Sport? Wayne Gretzky and the Death of Hockey
You throw like a girl!
Sports News of 2007



Television & Online
CBC Going Down Hill
Sex, Sadness, and the City
No More Miss America!
Advertising in America
CSI Las Vegas - My Television Addiction
Richard Hammond Back Behind The Wheel
Ugly Betty is Beautiful and a Fashion Craze!
Little Mosque on the Prairie
Happy Festivus!
Hottest TV Cars of All Time
Blu Ray Disc Boycott
Suicide Entertainment



Travel & Tourism
Toronto Rooftop Patios
Women's Retreats: Tourism for the Soul
Cosplay Restaurant in Toronto
A Hitchhiker's Guide to South Korea
Loch Ness monster captured on video


The Future of Artificial Intelligence-Fueled Entertainment: Unleashing Creativity and Immersive Experiences

By Chaz G. T. Patto - June 2023.

Artificial Intelligence (AI) has already made significant strides in transforming various industries, and the realm of entertainment is no exception. As AI continues to evolve, it is poised to revolutionize the way we consume and engage with entertainment content. From personalized recommendations and immersive virtual experiences to AI-generated content and interactive storytelling, the future of AI-fueled entertainment holds tremendous potential for enhancing creativity, delivering tailored experiences, and pushing the boundaries of imagination. In this article, we explore the exciting possibilities that lie ahead in the intersection of AI and entertainment.

Personalized Content Recommendations:

AI algorithms are already transforming the way we discover and consume entertainment content. Streaming platforms, music services, and video-sharing platforms employ AI to analyze user preferences, behaviors, and viewing patterns to offer personalized recommendations. These algorithms continuously learn from user interactions, enabling more accurate and tailored content suggestions.

As AI technology advances, the potential for hyper-personalized content recommendations will continue to grow. AI could analyze not only individual preferences but also emotional responses and physiological data to create customized entertainment experiences, ensuring that each user receives content that aligns with their unique tastes and moods.

Immersive Virtual Reality (VR) and Augmented Reality (AR) Experiences:

AI-driven technologies like virtual reality and augmented reality have already started to redefine entertainment experiences. With AI's ability to create realistic virtual environments, characters, and simulations, the potential for immersive storytelling is vast.

In the future, AI-powered virtual and augmented reality experiences could provide interactive and lifelike environments where users can engage with AI-generated characters, explore fictional worlds, and participate in captivating narratives. AI's capacity to adapt and respond in real-time can enhance the level of immersion, enabling dynamic and personalized interactions within virtual environments.

AI-Generated Content:

Artificial intelligence has already demonstrated its capability to generate creative content, including music, art, and even literature. AI algorithms can analyze vast amounts of existing data and learn patterns, styles, and trends to produce new and original works.

In the realm of entertainment, AI-generated content could open doors to novel storytelling formats, imaginative visuals, and unique soundscapes. Collaborations between human creators and AI algorithms may result in unprecedented artistic expressions, pushing the boundaries of what is possible in film, music, gaming, and other forms of entertainment.

Interactive and Dynamic Storytelling:

AI-powered entertainment experiences have the potential to transcend passive consumption. Interactive storytelling, driven by AI algorithms, allows users to actively participate and influence the narrative outcomes. Through natural language processing and machine learning, AI can understand and respond to user input, creating personalized storylines and adaptive narratives.

In the future, AI could enable audience engagement with characters in movies, TV shows, or video games, providing unique and interactive experiences. Users may shape the direction of the plot, make decisions for characters, and see the storyline dynamically adjust based on their choices, creating a truly immersive and participatory form of entertainment.

Final Thoughts:

The future of AI-fueled entertainment holds immense possibilities for innovation, creativity, and personalized experiences. From personalized content recommendations to immersive virtual reality, AI-generated content, and interactive storytelling, artificial intelligence is reshaping the way we consume and engage with entertainment.

While the potential benefits are vast, ethical considerations and responsible deployment of AI in entertainment are paramount. Safeguards must be in place to ensure user privacy, data protection, and the preservation of human creativity and originality.

As technology continues to evolve, the collaboration between human creators and AI algorithms will play a pivotal role in harnessing the full potential of AI-fueled entertainment. The future promises a rich tapestry of dynamic, personalized, and awe-inspiring entertainment experiences that blur the line between fiction and reality, transporting audiences to new realms of imagination.


Looking for something to read now that Game of Thrones is over?

Canadian fantasy author Charles Moffat (and contributor to the Lilith eZine) has two new books coming out on March 1st 2020. In 1999 Moffat created the fictional fantasy kingdom of Korovia and has been writing books in the setting ever since.

The Blizzard's Daughter
Heroic Fantasy
Ebook $5.99
Paperback TBD

'Blizzards' are wizards who specialize in ice magic (cryomancy) and have undergone a transformation that turns their skin blue. They become immune to the cold, but vulnerable to fire, and their cryomancy magic is enhanced dramatically. They are also very rare as only the toughest wizards can survive the magical transformation without dying...

The hunter and tracker Wrathgar knows little of wizards and their ways, but when an elderly Blizzard approaches him and asks him to track down his missing daughter and bring her home he agrees to the task knowing little of what lies ahead. What he doesn't know is that there is a prophecy about "a child of a Blizzard" and people seeking to stop the prophecy from happening have set their sights on the Blizzard's Daughter. If they can kill her maybe they can stop the prophecy from happening.

Shifting Shadows in Iztark
Sword and Sorcery
Ebook $2.99
Paperback $5.99

Wulfric the Wanderer has defeated the dark wizards inhabiting the Ivory Tower of Iztark, but upon exiting a strange old man approaches him with the promise of riches if he can assassinate the dark wizard known as Merchant-Lord Phrax Al-Amun. But Phrax's palace and harem full of women is guarded by more than mere mortal guards and the wandering barbarian-turned-assassin will have to battle his way through all manner of dangers and distractions.

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Enjoy reading fantasy ebooks? Try the following eBooks by award-winning fantasy author Charles Moffat:


The Paladin Assassin

Ice War

King Culprit

Rise of the Blade

Hell Bound

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Seven Tips for Doing Sudoku Faster

#1. Do any obvious "it has to be this" first. I typically start with 1 and go through the list from 1 to 9.
#2. Mark down the maybes in each square for the whole puzzle, then for any squares that only have 1 result then mark that number in the square.
#3. Try to solve any lines that have less unsolved squares in it first.
#4. Try to solve any squares that have less unsolved squares in it, second.
#5. Each time you solve a square check corresponding squares with the same number for unsolved squares, and remove any maybes that no longer apply.
#6. When you've solved a number for the entire puzzle mark it down as done. Remove any maybes that no longer apply.
#7. Repeat steps 1, 3, 4, 5 and 6, in that order. With luck you never reach step 7.


Is Your Soul Bound to Hell?

Heroes in Hell is a series of shared world fantasy books, within the genre Bangsian horror/fantasy, created and edited by Janet Morris and written by her, Chris Morris, C. J. Cherryh and others. The first 12 novels in the saga were published by Baen Books between 1986 and 1989, and stories from the series include both Hugo Award winners and Nebula Award nominees. The series was resurrected in 2011 by Janet Morris with the thirteenth book and eighth anthology in the series, Lawyers in Hell, followed by five more anthologies and a novel between 2012 and 2015.

So, what’s the background?

The shared world premise of Heroes in Hell (also called The Damned Saga) is that all the dead wind up together in Hell, where they pick up where they left off when still alive. The Encyclopedia of Fantasy states "In the long series of shared world adventures begun with Heroes in Hell, Hell becomes an arena in which all the interesting villains in history can come together to continue the relentless pursuit of their various ends.” Brian Stableford commented that the series "adapted the backcloth of Dantean fantasy as a stage for violent adventures with ironic echoes of infernal comedy.

Interested?

You should be. Just think of what you could do with such a concept, where dastardly deeds, despicable desires and dark secrets are stirred to fruition and laid bare for your inspection. No wonder the series continues to go from strength to strength:

And do you know what?

The Heroes in Hell Universe just got that little bit bigger as there’s a new kid on the block.

The latest anthology in the series, Doctors in Hell, introduced us to Satan’s go-to guy in times of trouble, the Goth of Goth’s, Daemon Grim – none other than the Reaper himself. Fans of the series will be delighted to hear that Grim is now appearing in his very own HIH adventure written by international bestselling author Andrew P. Weston.

Entitled – Hell Bound – you’ll meet some of the foulest scum ever to exist, and what happens if you don’t keep them on a tight leash. Fortunately, Grim knows precisely how to achieve this.

Rest assured, things quickly get medieval and the streets flow red.

Just the way Grim likes it.

Hell Bound – where Gothic chic meets joie de la mort.

Follow the link to get your copy

http://www.amazon.com/Hell-Bound-Heroes-Andrew-Weston-ebook/dp/B015G2AI0I/ref=sr_1_6?ie=UTF8&qid=1442606845&sr=8-6&keywords=hell+bound

Hell Bound

About Hell Bound

None of the condemned believes they deserve to be in hell. And that’s fine, so long as they’re not foolish enough to try and do anything about it. For those that do, there’s always Satan’s Reaper–and chief bounty hunter–Daemon Grim.

Feared throughout the many layers of the underverse, no one in their right mind

However, when Grim discovers that someone has attempted to evade injustice, and seems hell-bent on gaining access to ancient angelic artifacts proscribed since the time of the original rebellion in heaven, circumstances point to the fact they may be doing just that.

The question is...why?

Thus begins an investigation that leads Grim throughout the many contradictory and baffling levels of the gothic underworld, where he unearths a conspiracy that is not only eating its way like a cancer through the highest echelons of Hellion society, but one which threatens the very stability of Satan’s rule.

As you can imagine, Grim’s response is bloody, brutal, and despicably wicked.

Hell Bound - In hell, everyone can hear you scream.

About the Author

Originally from the UK, Andrew P. Weston now lives on the beautiful Greek island of Kos with his wife, Annette, and their growing family of rescue cats.

An astronomy and law graduate, he writes stories that transform strange dreams into twisted reality and is the author of the international number one bestseller, The IX, and creator of Daemon Grim, Hell’s latest gothic hero of misadventure.

A member of the Science Fiction and Fantasy Writers of America, the British Fantasy Society and the International Association of Media Tie-In Writers, Andrew has a keen interest in the paranormal, and devotes some of his spare time to assisting NASA with one of their remote research projects, and writes educational articles for Astronaut.com and Amazing Stories.

Website: andrewpweston.com

Blog: andrewpweston.blogspot.gr

Twitter: twitter.com/WestonAndrew


Empowering Girls Through Art and Music

While there have been great strides made in gender equality, there are still challenges that need to be faced. One way to ensure a more just and happy future is to empower young women and girls to share their gifts and talents and to express themselves through music and art. Unfortunately, schools these days often lack the resources and staff needed to provide all young women and girls with a complete education in visual arts or musical expression. Don't let that stop you from making sure that the young women and girls in your life have the opportunity to learn. Here are few ways that you can empower the future women in your life to express themselves through art.

First, if your local school does not provide an adequate education in music and art, look into studying at home. Thanks to the many resources available, it's easier than ever. For example, if you're interested in learning to play a musical instrument, consider purchasing music workbooks from a professional music instructor like CR Carole Music. While it's best to have one-on-one instruction occasionally, most the practicing and learning can be done at home. This also saves money and allows families who otherwise couldn't afford it to access this wonderful gift.

To encourage the young women and girls in your life to explore the visual arts, consider purchasing them art supplies. The most useful supplies for a young, budding artist may be as simple as paper, colored pencils, ink pens, pastels or clay. As they gain more experience, you can also encourage these young people to try their hand at different subject matters and styles. Don't forget that photography is a popular art, especially for young women. Share books about art with them, and discuss the variety of ways that they can express themselves through art.

Finally, share art and music appreciation with these young women by taking them to experience it first hand. Visit an art museum, go see a jazz concert, take in a play or musical, or visit a sculpture gallery. Talk about what you've seen together and how it makes you feel. Nothing engenders art appreciation like seeing it in person and sharing it with someone you know and respect.

Art and music can make a huge impact in a young woman's life. Help empower the girls around you to embrace it.


The Future of Entertainment

By Charles Moffat - August 2009.

The future is well-nigh here.

Imagine being able to watch television any time, any where, any show you want, without the advertising.

YouTube is just the beginning. It is a sneak peek at the future where video downloading is instantaneous and (for the most part) ad free. Remember downloading mp3s on Napster (see Napster Revolution)? Well Napster was another peak at the future wherein entertainment is free and often user-driven or user-created.

And its not just television or music. Its also movies, video games, books, gossip/news, sports, internet browsing and everything else you could possibly want in the palm of you hand. And all this will be based on a subscription or subscriptions to specifics websites or networks.

Lets take the popular MMORPG "World of Warcraft" as an example which has broken many sales records. In 2007 the game had over 8 million worldwide... and that number continues to grow. In Summer 2009 there is now 11.5 million active users and has 62% of the MMORPG market, which means there is approx. 20 million MMORPG gamers world wide. Other games like Dungeons & Dragons Online, Age of Conan, Shaiya offer similar fantasy oriented environments. And that is just one genre of online gaming.

Counter-Strike

There is also violent video games like Counter-Strike, Half-Life, Halo, strategy games like Chess, Backgammon, classic board games, simulation games like the Sims, Second Life and many other game genres that rely on a subscription or a download price.

For movies there is already services like NetFlix (and tonnes of other sites) and there are many other sites available for whatever your interest is...

But the real clincher is the issue of mobility. Not only do we have new technology like BlackBerry (see CrackBerry BlackBerry) and XO Laptops (see The $100 Laptop), but laptops and other mobile devices are becoming smaller and cheaper. SmartPhones, iPhones, mini laptops, wireless surfing on your cellphone... the sales of such devices is skyrocketing worldwide.

Broadband demand rises every year, sometimes attaining 10% or more growth in specific regions. The biggest recent jump was in 2006 when the worldwide telecommunications market grew 11.2% to $3 trillion USD overall. A 2007 report by the Telecommunications Industry Association estimates 87% of internet users will have broadband access by 2010. Within that wireless revenue is expected to makeup 25% of the market by 2010 (compared to only 10% in 2006).

“Consumers are thirsty for broadband, and this report shows carriers are rushing to meet the demand,” said Grant Seiffert, TIA president.

And then there is the matter of simple telephone service. Services like VOIP, Skype and similar unlimited phone calling are growing in popularity and industry experts say they will eventually become the norm.

But what are giving up here?

Standards for starters... because the technology to distribute such entertainment is so readily available now, the ability to create such things is also widely available. Our cellphones have video cameras on them.

The problem however is that the quality of such video is horrible and the people creating such things are mostly amateurs. Very few people actually have training. We're reached a point where ANYBODY could make a reality TV show... and post it on YouTube.

In theory the quality will go up as the technology gets better, but this will never fix the amateur antics of a lot of the videos posted on YouTube. What is needed is more website and books on how to make good quality video, cinematography, sound/video editing and skills that many YouTubers are sorely lacking. Some of this hack quality skills have even crossed over into main stream television, a fact which further degrades TV's quality as a medium of entertainment. True, amateur videos can be quite funny, but who really wants watch blurry video that is badly cropped, barely edited and the sound is crap? Oh and the people acting are no talent hacks looking like they are doing a high school skit.

I have no doubt that the quality of online entertainment will improve given time, but there will also be a sea of amateur videos that clog up the internet with dogs sneezing, teenagers kissing and adults getting drunk / acting stupid.

Sure, we will be able to view it wherever we are whenever we want, but we need to maintain professionalism and standards.


The Future of Sports Entertainment

By Charles Moffat - April 2013.

I apologize in advance for ranting a bit. You've been warned!

Reality TV shows really set the bar low when it comes to entertainment. Usually its average joe people running some kind of silly obstacle course race, pitting themselves against other average joes - some of which might be more physically fit and thus have a physical edge on the competition.

Budget wise its super cheap to produce too. No need to hire actors. Just need to screen the idiots willing to be on the show for criminal records, hire a host / narrator, offer some big reward, and then sit back and let the cameramen chase the fools around doing whatever silly tasks they have to do.

Reality TV? Pff! How is any of that nonsense real?

Yes, okay, its "real" people instead of actors - and no stunt actors either. But trying to call shows like Survivor, Amazing Race, Big Brother, etc "reality" is no more real than anything else that is a performance - because its "real" people still playing out a role. They know the cameras are on them. They probably have some drama experience from highschool (or they're just really good at faking it because naturally good liars)... Ergo, they're still acting.

Now when it comes to real sports - football, baseball, basketball, soccer, hockey, rugby and so forth there is no acting there... Or is there? I admit every time I see an injured football or soccer player on the field and 5 minutes later he is walking around, totally uninjured at all, that isn't so much acting as the guy wanted a break so his team could have a brief rest period to rethink their strategy and catch their breath.

Because if they don't then the referee just blows his whistle and the game resumes.

So yes, there is certainly faking going on in professional sports too.

And we see it again and again whenever a reporter interviews an athlete. A typical athlete response will be:

"Well you know I am all about trying my best and being out there, giving 110%, but today, you know the other team just gave 115% and... yada yada yada... we lost somehow because the other team was better."

Honestly it would be nice if athletes answered questions honestly for a change instead of spouting rhetoric in the same manner a politician does (politicians are another group of skilled actors / liars).

It does happen sometimes. One of the greats at actually being honest during an interview is Mike Tyson (who will openly admit to his own problems) and say things like "Who cares? We're in a fight anyways. What does it matter?" when asked about whether he takes his rage into the ring with him.

And do you know why Mike Tyson is so honest? Its because he is angry. People when angry have a tendency to tell the truth. They're not acting any more, they're not spouting rhetoric or lies. They tell the truth because they're fed up with the nonsense.

And while I may not like Mike Tyson as a person, I can still respect the fact that he is honest when he is being interviewed. (Note: That doesn't mean he is always honest. If he is in a good mood he probably does lie a fair bit because he isn't feeling angry any more.)

Which comes back to my original reason for writing this: The direction that modern sports entertainment is going is in the direction of entertainment and acting. Acting is an ever increasing part of professional sports.

Remember the WWF (World Wrestling Federation)? Or as it is now called, the WWE (World Wrestling Entertainment, Inc.), a company which showcases "wrestling" as entertainment, but it is really more of a soap opera with no resemblance at all to traditional (Olympic style) wrestling. Well the WWE was founded in 1952 and has gone through many changes over the past 61 years. It is a big business now with over $3.3 billion in total assets and annual revenue of approx. $650 million.

And its all an act. True, the injuries are real, but primarily the wrestlers involved in the WWE are actors. Many of them even go into professional acting careers, including Dwayne "The Rock" Johnson, who showcased his acting abilities in films such as The Scorpion King, Get Smart, and most recently G.I. Joe: Retaliation. And will play Hercules in an upcoming film due out in 2014.

Now take this in perspective, if the WWE has gone towards becoming a soap opera, what about more recent developments MMA / UFC?

UFC Fight

UFC (Ultimate Fighting Championship) is a rival to the WWE in many ways because its focus is on mixed martial arts and incorporates wrestling, boxing, Brazilian Jiu-Jitsu, Tae Kwon Do, Muay Thai, karate and many other styles. In many ways it is more like boxing because it isn't an act. The competitors aren't acting when they are in the ring, nothing is faked.

But like boxing the promos, saying their lines before a fight... well, that is acting. But its kept pretty much to a minimum because its expected for them to have a scripted speech that can be used as a promo before the fight. (Often the fighter may not speak English very well and will have to read off a teleprompter script in English just for viewers in English speaking countries, and repeat the process in other languages.)

So knowing that various sports are just going in that direction, what can we predict for the future?

#1. More scripted interviews - because athletes cannot be trusted to talk on their own sometimes.

#2. More sports where everything is planned out, right down to who wins and how. 100% faked.

#3. More violence and sexploitation in sports. (Because it gets higher ratings, sells more tickets and people aren't paying to watch PPV that much any more when they can just download a sporting event instead.)

#4. More sports that mimic reality TV shows (or reality TV shows that mimic sports).

#5. Relatively boring sports will get jazzed up a bit.

I think I need to explain this more because I didn't really touch this topic above. Example: Archery is a boring sport to watch. It is because it is over too quickly. Each round gets 3 arrows, the competition has multiple elimination rounds, until two archers make it to the finals. Really, its very boring to watch. But imagine if they changed the rules dramatically? Imagine if the targets moved around while shooting at them? What if there were cheerleaders distracting the archers and messing them up mentally so they can't concentrate? Oh what a more interesting sport that would be then...

I think that is why hockey has so much fighting in it. If you've ever gone to a hockey game and you don't see a single fight, chances are likely you will think the hockey game was pretty boring.

#6. Many televised sports can't live without sponsors. So we should see a lot more sports that are "owned" by sponsors.

Example! Companies like Red Bull are sponsoring sporting events like crazy. Red Bull (according to my last count) sponsors 17 different sporting competitions. It has reached a point where companies aren't just limiting themselves to competitions either, they're also sponsoring academic research. eg. The Gatorade Sports Science Institute.

#7. Seemingly inexplicable new sports will appear and garner support... and later disappear... or be purchased as a franchise.

eg. The Pillow Fight League (PFL), which appeared years ago, is currently for sale. The people operating it are apparently looking to sell the intellectual property rights / etc to a sponsor. Wanna bet that Red Bull will purchase it?

I could keep ranting but I think I have made my point.

The sports entertainment industry is going to continue changing towards anything that is more lucrative financially. Maybe someday we will even have "Deathrow Gladiator Fights" and other things that violate our very sense of morality - but will be so intensely popular because they will essentially be snuff films on your TV set. Honestly, football, hockey and boxing already kills quite a few athletes already. More if you count spectator sports like Nascar. So it really isn't so different when you consider we already have sports that kill people.

Even the Luge is deadly (the 2010 death of Luge athlete Nodar Kumaritashvili during a practice run for the 2010 Olympic Games).

So ultimately, violence appears to be the direction that sports entertainment is going? Anyone care to disagree with me? Start your own sports rant website and write a retort.

Pillow Fight League


Battle Archery Vs Throwing Axes, which is Best?

By Charles M. - April 2017.

Well, this might largely depend on your personality as to whether you prefer archery or throwing axes, but nevertheless for the sake of argument, lets go through the Pros and Cons of both Battle Archery and Throwing Axes.

Pros of Battle Archery

  • You get to shoot your friends with soft boffer arrows and then laugh at their misfortune.
  • Posing with a bow and arrow, looking pretty awesome.
  • You get to practice using a weapon that is good for both hunting and recreational shooting that has been used for tens of thousands of years. And hypothetically good against zombies when firing from a longer distance.
  • You can try to catch arrows shot at you by friends... and if successful, shoot them back almost immediately.

    Cons

  • You get hit by super soft boffer arrows and your friends laugh at your misfortune.

    Pros of Throwing Axes

  • Posing with a throwing axe, looking pretty awesome.
  • You get to practice your axe throwing skill - a skill potentially useful if the zombies ever rise up. Hypothetically it would be useful since axes could be used both for throwing and for lopping zombie heads off in melee.

    Cons

  • You don't get to throw them at friends, only at the wooden target. Much safer that way, right?
  • You have to walk back and forth to the target to collect the axes and admire your aim. Woot?! I am not sure how this is really a bad thing.

    So which do you decide to do?

    Well, what if you didn't have to choose? What if you could do both axe throwing and combat archery at the same location?

    Sports de Combat in Montreal offers just that. At one location you can do both combat archery, axe throwing, and even sign up for archery lessons in Montreal. And better yet, the activities / archery lessons are available in both English and French. So regardless of your preference, you are good to go. Definitely a place to add to your tourism list of activities when visiting Montreal.


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